![]() ![]() There's companions, a secret boss, hidden aspects, alternate mirror buffs, all sorts of shit. The enemies will always hit you with the same shit, it's just your job to string together your boons and buffs to break through in creative and fun ways.īut yeah there's a LOTTTTT more to go gameplay wise as well. It's not about how the enemies approach you, but how you approach the enemies. They're in the bracket that's between proper indie and well established, kinda like hello games.īut also why isn't a sequel good enough for you like God damn manīut yeah, this is a rougelite. Buttttt its your own damn fault for coming onto reddit with a pair of shoes on your hands typing this and not expecting to get called an idiot.Īnd yes, supergiant is still quite small. Yeah you kinda aren't really getting it, which is fair for only playing it for 7 hours. So yes, each aspect is a different weapon, boons combos change that weapon even more and changes how you play that specific run I’ve played 250+ play throughs and just now, literally just now I paused to take a shit and commenting on this post, I had a new combination that I didn’t do before with Lucifer and it basically changed what I had in mine since I didn’t get the hammer I need. Based on which hammer you get with Aspect of Lucifer, you can fuck everything up with your special unleashing 1k+ damage, or spending your time luring enemies to your special and relying on your dash.Įach aspect behaves differently, hidden aspects even have different hammer mods that makes them even more different. The shield has one aspect that makes it a blitz that keeps spinning, depending on which boons you pair it with it can have devastating power, or just makes more powerful, which changes how you play during that run. I’m gonna go on a limb here and say you’re just wrong regarding aspects not being different weapons. Any other sub, people would call you names for these comments, but people here are nicest folks on the fucking internet. ![]()
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